Akira Oono's favorite online video game shuts down, but after he falls asleep that night, he awakens in the body of his virtual character inside the game's world and stumbles upon a disheveled young girl who attaches herself to him.
Scott and the group find a town overrun with lawlessness where they meet a singer known as Yellow Dancer; Scott meets a Robotech engineer who gives him access to a Veritech fighter to use in battle against a patrol of Invid troopers.
While Tetsuro speaks with Juzo, things get out of hand outside; the EMS, Security Bureau, and Berühren rush to the scene to control the situation; there, Pepper whispers to Seven that she wants everything destroyed; as Pepper's gun, Seven complies.
Pepper is in custody at the Reconstruction Agency hospital without her Hands device; Juzo visits Pepper to finish things up after taking a job from Seven; Berühren has managed to slip away and Juzo continues his days with Tetsuro.
Makoto Naegi gets a lucky break and enters the highly prestigious school Hope's Peak, but things soon take a turn for the worse when he learns the school's sinister purpose.
The pool and locker rooms on the second floor open up and Monokuma allows the students a few days to explore; they are given 24 hours to kill someone, or he'll broadcast their most sinister or embarrassing secrets.
Togami insists that the perpetrator must be a depraved serial killer, but his motives are questionable; tensions begin to rise as some of the students' darkest secrets are revealed.
The phantom mayhem has ended in the worst possible way, and as the house tries to settle back into its usual routine, Kate and Emilico's suspicions and fears give rise to an unshakable determination.
Rook sneaks off to her hometown to seek revenge on the Red Snakes, a band of thieves, and her old fiancé who appears to have betrayed her; the Invid discover Scott's location and another battle ensues.
After Angelica and Chelsea break free from captivity, they run into Mister, who's got some bad news; the bomb is set to blow, but Angelica decides she's not going anywhere.
Mister and Franca find the treasure; Marciano and the Sisters are pretty close to finding it, as well; Angelica's close to finding her true feelings for Mister.
My Next Life As a Villainess: All Routes Lead to Doom!
Horario
18:30–19:00
Duración
30 min
Descripción
After a hard knock to the head, Catarina Claes regains all of her memories from her previous life as a modern-day high schooler and realizes that she is now the selfish, haughty villainess character from an otome game that she was obsessed with.
My Next Life As a Villainess: All Routes Lead to Doom!
Horario
20:00–20:30
Duración
30 min
Descripción
Catarina meets Maria Campbell, the heroine of the otome game, and redoubles her efforts to avoid triggering her destruction flags; Maria's charming appeal leads Catarina to mistakenly believe that she's already conquered Geordo and Keith.
My Next Life As a Villainess: All Routes Lead to Doom!
Horario
20:30–21:00
Duración
30 min
Descripción
Catarina has completely fallen for Maria's charm, and she advances their friendship by coming to the rescue when some overbearing noble girls have Maria cornered in the school courtyard.
With war on the horizon, Lutoh and Granedger prepare to fight Rekka; Ren Sin and Kai rush to kill the traitor, but Arrow and friends stand in their way.
The wound on Arrow's hand makes it hard for him to fight; with their strategy to bury Rekka struggling to succeed, Lutoh's princess is tempted to join the fray.
Emperor Zetsu goes head-to-head against the berserk side of Princess Fine; as she loses touch with love, the princess doesn't discern between friend and foe.
There's chaos in the capital when Princess Fine returns from war; due to some trickery, the citizens of Lutoh have turned against her and are demanding the princess' head.
Granedger hosts a signing ceremony to become an independent nation; as the world's powers gather on the ship, Arrow and Shu visit Rekka for some awkward diplomacy.