The team prepares for its first tournament; when Yuni panics, Haijima saves the game but insults Yuni, leading him to tell the rest of the team about his past.
At Seiin High School, Yuni and Haijima both join the volleyball team, but Haijima stops coming; the captain and vice-captain convince Haijima to return even with Yuni on the team.
Revealing the origin of the alien prisoner; Bowie's obsession with Musica causes the rift between him and the rest of the squad to widen; command receives word about the possibility of reinforcements from deep space.
Zor joins the Southern Cross with the hope that his experiences with Dana's squad will help him regain his memory, but his induction angers many squad members, who still see him as an enemy; the Masters track Zor's progress.
In the Akatsuki Special Ward, the unfortunate turn to the Scard and their powerful tattoos for protection; one day, a youth named Yamato meets the town hero, a Scard named Eiji, and they get dragged into a battle with the criminal organization Dusk.
After the fight with Dusk, Yamato wakes up in the hospital; Detective Kouga tells Yamato that Eiji's dead and pressures him to join the PSSS; Dusk mounts an attack to free its people from the hospital, Yamato is forced to make a choice.
Yamato tells Helios all about Eiji's death; he is suspected of being connected with the mysterious Fenrir; a girl who is being pursued by Artemis comes to Helios for help; Yamato and Kazuma go to escort her; they are waylaid by Ran and Jin.
While out looking for Fenrir, Kazuma and Yamato hear an explosion and find several large claw marks; Yamato runs off, and Itsuki goes after him; Kazuma takes on Kouga but is thwarted by Kouga's tattoo Fafnir.
Ran and Jin are pursuing a Dusk collaborator within Artemis and Fenrir; they first go to Titan for info on Fenrir then pay Ran's predecessor a visit hoping for some kind of breakthrough.
Left with questions about Yamato's behavior after their recent clash, Itsuki visits Yamato's brother Minato seeking answers; Kazuma comes down with a cold after days of chasing Fenrir.
Annoyed that Yamato battled Fenrir first, Kazuma challenges Yamato to a fight; Kazuma reflects on how powerless he feels, suddenly he sees Fenrir standing before him; little does he know that Dusk is preparing to make its move.
With Kazuma down for the count, Yamato heads to B1 to take on Dusk alone; he is overwhelmed by the sheer number of foot soldiers that stand against him.
Natsume's friends reflect on how they met him and the difference he made in their lives; he's found a home, and he means a lot to the people who live there.
Natsume meets a youkai named Gomochi, who has come in search of Reiko; the youkai has a message for Reiko and wants to thank her for a favor she did him long ago.
Natsume is on his way home when he finds a letter on the ground; the letter seems to belong to a nearby man, who asks Natsume to take him to his school.
Natsume travels to an inn for a study session with the rest of his class; while he's there, a flood washes away a local shrine that is said to house three masks, but Natsume can see four.
Natori's group searches the Hakozaki mansion for the study; other forces want the powerful magic contained within, and Natsume doesn't want them to have it.
A massive United Earth Defense armada launches to confront the Masters head-on, but the Masters' connection with Zor forewarns them of the assault; the 15th Squad takes Zor to the wreckage of the SDF-1 and discovers mysterious flowers.
Marie Angel and Sean Phillips plan a very important date; things don't turn out for the best and Marie ends up running away from the truth of Sean's past.
The kingdom holds a recognition and award ceremony for the winners with the results of the talent search; five individuals find a place for themselves within Souma's royal court after demonstrating their skills.
After Souma realizes the true gravity of Tomoe's ability, he ensures that it remains a secret, and that she is kept safe; Juna and Poncho host a program.
Juna and Poncho give their take on udon noodles; Marx insists that Souma get some rest as he steps down as prime minister; Souma, Liscia, and Aisha go incognito as they take a tour of the castle town.
Souma overhears two soldiers arguing about whether to side with or against the new king; Hakuya reviews the political situation concerning the neighboring lands with the king; Souma and Liscia discuss the nature of their engagement.
Souma dispatches his magically-controlled mascot warrior to join an adventurer party; Souma sets out to build a new port city and network of roads, but runs into opposition from the local residents.
Kaede leads an engineering corps, including Halbert, in constructing a road; as the work detail receives a royal inspection from Souma and Liscia, an urgent message from Aisha's father arrives, informing them of a natural disaster in their homeland.
Gaius leads an invasion force from Amidonia into the kingdom and lays siege to the city of Altomura; while Red Dragon City receives its own surprise attack, in Randel, the Forbidden Army constructs a fort from which they engage Georg's forces.