After the death of his wife, Sheriff Miller is forced into retirement and replaced by Evie Barret, who discovers the town is possessed by demons, and that Stan's wife was the only one keeping them at bay; Stan and Evie must join forces to stay alive.
Stan, Evie and Denise go speed dating and suddenly find themselves involved with their perfect match; they also find themselves growing weak and rapidly aging.
Evie attempts to rescue Stan's prized possession, his Bobby Orr hockey stick, from the church donation pile, only to find herself transported into the spirit world where she too, is on trial for witchcraft.
A strange crop of flowers starts growing in town, with each bloom bringing a new supernatural horror; Evie attempts to summon Stan's dead wife, Claire, to help her stop them.
Denise gets mixed up with a group of goth kids who come to town hoping to contact a demon; the goth kids succeed in contacting a demon and Denise finds herself possessed by it, creating a tricky situation for Stan.
A mysterious stranger shows up at Stan's door with knowledge of the curse he and Evie are fighting; Willard's Mill residents start getting killed by a giant spider.
Stan begins to solve the mystery of Evie's disappearance and along the way, he meets the descendants of a Wiccan coven known as the Black Hat Society; Stan and the coven discover a disturbing way to bring Evie home.
Stan travels back in time to save Evie, not a moment too soon, as she's in a high stakes situation; Evie's rescue hinges on whether Stan can sacrifice a trusted friend in the modern day.
Evie's ex-husband, Kenny, visits with a new pony and the same old tricks; Stan befriends Kenny until he discovers his unsightly qualities; a mysterious stranger visits Willard's Mill.
Stan gets trapped in a life-or-death bar bet; Evie and Denise watch a dating show finale that may or may not be hypnotizing them into killing each other.
Stan summons a spirit to help him travel back in time to save Claire, and in the process, an evil replica is created who thinks only of murder; real Stan must commit an unthinkable crime to complete his time travel mission.
Stan travels back in time to save Claire, and he succeeds, but dies in the process, forcing Evie to go back and save him; Leon loses his head over a new gal.
Evie is arrested for murder and committed to a psychiatric hospital; Stan attempts to rescue her, but everyone thinks he's a demon; there may be a new way to free the souls cursed by Constable Eccles.
A disgraced birthday entertainer disrupts the peace in Willard's Mill; Evie's ex-husband, Kenny, comes to town; he transforms into a caterpillar monster and terrorizes Willard's Mill.
A murderous hitchhiker terrorizes Willard's Mill; Stan befriends a laid back demon and attempts to find a spell that will free the souls captured by Constable Eccles; Denise and Kevin go on a date.
An antique store owner is murdered by an evil puppet that begins summoning spirits from hell; Stan brews homemade beer with a debilitating side effect.
Denise believes she's won a contest, but instead gets trapped in the fictional world of Vampire Creek, a TV show about teenage vampires; Stan, Evie and Kevin must find and rescue her before she is turned into a vampire.
Haurus demands Stan kill Evie in return for killing Constable Eccles and ending the curse on Willard's Mill; another demon tells Stan how to defeat Haurus, but the cost could be high.
Contestants join a brand-new competition show, but after one vanishes in the Alabama woods, paranoia spreads; the players realize the game isn't the only thing they're fighting for and something sinister may be stalking them from the shadows.
After a discovery at camp, players are rushed to a remote hospital, only to learn it's part of the game; trapped inside, they face grotesque horrors, including a bloated corpse, as Greg Nicotero is revealed as the show's twisted puppet master.
In a junkyard stalked by a ravenous creature, players must cross a narrow beam-rolling a tire as the beast lunges from below; it's a race against fear, balance, and time with the two slow eliminated; for the first time, a prize is revealed.
In a fog-shrouded graveyard, three teams of two are split-one locked in a chained coffin, the other racing to recover scattered remains and complete a ritual; time runs out for one team as they fail to assemble a skeleton before the clock expires.
In a decaying barn, the final four attempt a ritual to contain an ancient evil, but it fails; as the dead rise, the remaining three flee to an old farmhouse for the final challenge, where a competitor is crowned the winner.