In Tulsa, Okla., a father is gunned down in a parking lot by a killer lying in wait; in Mobile, Ala., an elderly man dies from a suspicious fire in his apartment.
After a mysterious motorcycle rider stalks and shoots down a Tulsa man, detectives must piece together the events leading up to his death to find out who wanted him dead and why.
When the team finds a tiny house overrun with critters, a skeptical Keith lets Ashlee take over as builder; Ashlee decides to replace the home's entire roof following a natural disaster.
A canal-front home features sunken floors, junk-filled rooms, disgusting bathrooms and an addition that's literally falling off the house, forcing the team to create a new floor plan from scratch.
A 3,200-square-foot home in one of Orlando's most affluent neighborhoods has a number of problems, from a badly damaged roof and rotting walls to an alligator in the swimming pool.
The team searches for the perfect zombie house to flip, and discovers a Tudor-style home in a quiet suburban neighborhood that is literally rotting from the inside out.
The team works on clearing out a home previously owned by a hoarder; Duke and Keith have differences in opinion over a wall in the living room and a shower in the master bath.
The team's latest project is plagued by plumbing issues, design disputes, budget-busting construction hurdles, and a terrible odor hidden somewhere inside the home.
Dave hopes to score top-quality merchandise when the auction action shifts to Koreatown; Mary's locker comes with a high price; Brandi becomes annoyed with Jarrod's antics.
The bidders seek big profits in El Monte, Calif.; Dave scores a unit that makes him want to party; Rene makes a chilling find; Jarrod and Brandi employ a risky strategy.
Barry is visited by wrestling legend "Rowdy" Roddy Piper; Rene and Casey score a statue that could be worth thousands of dollars; Darrell uncovers cat-related items.
Ivy changes his game and pursues a locker with collectibles; Mary looks for quick-sale items; Darrell calls upon a friend for assistance when he is tested by local Mission Hills buyers.
Jarrod and Brandi uncover a sweet locker in Santa Ana, Calif.; Mary looks for something more collectible; Darrell's find may equal another big win for the Gambler.
Jarrod has difficulty finding his groove in Riverside, Calif.; an item stumps Dave; Ivy tries a new strategy; Mary discovers the romantic side of purchasing lockers.
Torrance gives props to Dusty & Lupe who are haunted by their locker; Kenny manages to kill several birds with one locker; Brandi gets all medieval with some strange music boxes, while Lisa re-joins the rest of the fleas to drop some new records.
Kenny gets ganged up on in Riverside by the field of buyers; Dave buys an old unit and takes a voyage back in time; Ivy scores a locker that inspires him to go clubbing; Emily puts her foot down with a statement buy on a massive locker.
In Canyon Country, an exceptionally large estate is sold off and Dave tries to prove there are no wise young men; Dusty uses obsolete technology to his advantage; Brandi sets herself a place at the table.
Back in Montebello, good things come in small boxes, unless you're Lisa; Ivy's locker brims with sellable items; Emily thanks her lucky stars for a mountain of merch; Kenny and his punchy pal rave about their frenzied find.
In Orange, Dave zeroes in on a stack of Benjamins; Dusty and Lupe go really big and manage to stay out of the weeds; Mary gets herself all chakra'd in Fullerton, while she and her Texas Teammate Lisa spawn some seriously spirited stuff.